I found a problem with rockets. I don't know if this was intended but there is a way to basically duplicate money. In the shop you can buy a stack of rockets for 3000. I found it was much cheaper to buy the materials to make rockets where I could spend just 2,490 for 3 stacks of sugarcane and 3 stacks of gunpowder to make 9 stacks of rockets. I can then sell the 9 stacks of rockets for 14,849 and basically duplicate the money.
This is the problem, all prices are seperated. So if you set the price of paper and gunpowder it won't set the price of a firework at the combined price of the two. You also have to set the price of the firework.
if we figure out how to make player owned shops, that will fix the economy. everone will either have to choose a fair price or fuck themselves over. as upposed to now where the shop have a bottemless wallet and can afford to let people take adventage.
so if someone tried to hypothetically sell 1 sugar cane for 1,000,000 it would only work if another player made a shop to buy sugar cane for 1,000,000 a peice.